Long ago in the dawn of the computer age, college students often whiled away the nights playing a computer game called Spacewar. It consisted of two rocket ships attempting to blast each other out of the sky with torpedoes while trying to avoid falling into a star at the center of the screen.
Although cartoonish in appearance, the game was amazingly faithful to the laws of physics, complete with a gravitational field that affected both the torpedoes and the rockets. Only one feature seemed outlandish: a ship that drifted off the edge of the screen would reappear on the opposite side.
Real space couldn't work that way.
Or could it?
Imagine that the Spacewar screen is wrapped around to form a cylinder or a section of a doughnut so that the two edges meet. (
New York Times)<p>***Don't keep me in suspense, please. What are you writing about?***<p>[ March 11, 2003: Message edited by: blanp ]</p>